![]() My only play is a Courier’s Capsule, and I pass. Sam returns the courtesy on turn 4 by attacking with the Iguanar, then adds a Goblin Deathraiders. So far so good, and I swing in for 2 with the Strix to draw first blood. Sam finally fields a body next turn, though, with a Hissing Iguanar, while I build my mana base with an Obelisk of Esper. Sam’s turn 2 consists of a Mountain, while I drop an Island and a Tidehollow Strix. I’d often sit there with it on the board protecting a strong creature by keeping it in my hand, and I’d like to see if it will yield similar results here. However, after my experience playing against Jimi piloting Esper, I know well the chilling effect the Capsule can have. I’m torn on the card- part of me thinks I should play it as surprise removal from the hand in response to one of her devouring nasties, to obtain blowout-level card advantage. My land- a Swamp- isn’t so fancy, but it does permit me to deploy an early Executioner’s Capsule. ![]() On the play, Sam leads with a Savage Lands. Our notes from the three matches are as follows… Now we’d see just how well that strategy paid off. In our analysis of Esper Artifice, we found it a solidly-built skies deck with some unique artifact twists. For my part, I’d be leading the more thoughtful and pensive shard of Esper into battle, though certainly not a shard without its own formidable resources. In addition to loving the shard of Jund, Sam also happens to have a devour deck of her own that she delights in playing. as I spammed all empty slots beside the road with bookery's, and had enough vampire mansions and battle fields to cover the road with very little overlap.With Jund available as an opponent deck, my nemesis this time could be no other than Sam. or if the tome only spawns if its not beside a vampire mansion. not sure if it'll work with any other type of road type. so its not the worst, but does mean that you dont get an extra tome which is sad. so you'll have to decide if you want to deal with vampires or watchers.Īlso I tried mine with cemeteries since I needed stone anyways as my road filler and I needed something to spawn mobs with souls, but it seems like the bookery doesnt spawn tomes when next to cemeteries, so the only way I fought tomes were to kill vampires and have tomes drop from them. didnt realize when it said it was scared of vampires this is what it meant, I thought they'd have some kind of interaction. The temporal beacon, while its ok in the beginning to get those watchers, they're terrible at the end when you have the whole path covered by vampires, they wont spawn in areas that are covered by vampires. So I just tried to do a run to farm these shards, using all of the items mentioned, and I realized some of it doesnt actually work well together. I was avoiding ghosts, and not putting bookeries next to vampires. Even with long farm runs, I wasn't getting any. I was having an issue with this resource. thats harder to do consistently, this would be more for a bonus chance to get a shard. you can also try to farm cosmic slimes, but they only show up if you destroy a building that is just about to spawn a unit but never reached the path yet. if its beside a vampire mansion, then the vampire that spawns is a vampire mage, which will also drop time shards. once the bookery is empty (you've cycled 20 cards with that specific building) you will get tomes spawning which are a cosmic enemy, these drop time shards. and then find a combo that works well with all 4 of those cards.ĭarkenDragon の投稿を引用:get vampires with bookery. So to recap, you'll want vampires, bookery, battle fields, and whatever that tower that spawns watchers. ![]() but yea those are your sources of time shards as far as I know. (spiders got no soul so dont use them)Īnd then there is the watchers from that 1 tower, forgot what its called. the lord is a mage and you can get time shards from them as well, just make sure you're putting the battle fields adjacent to tiles that spawn units with souls. You can also use battle fields and have them spawn ghosts, there are 3 tiers of ghosts, the single, the swarm, and the lord. ![]()
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